![]() Spyro's dragon friends were likewise constructed from largely recycled models, while in Reignited I'm not sure I ever saw a duplicate. Gnorcs and Rhynocs, two of Spyro's most common enemies, were largely-featureless blobs of one or two colors in the original trilogy, but here they're rendered in exquisite detail, full of warts and bumps and tusks and bulging bellies. With the PlayStation 1's limited capabilities, many details in Spyro's world had to be simple. The character of Spyro's world also feels changed, but definitely for the better. ![]() This technique no longer works in Reignited. In ye olden days, holding the charge and jump buttons simultaneously caused Spyro to do a sort of gallop, which was particularly useful in climbing hills since each time Spyro came down from a gallop he'd immediately jump (meaning more jumps while going uphill), and each jump gave our purple hero a tiny burst of speed. The gem finder feature, originally only available in Year of the Dragon, can now be used across all games to help completionists find any pieces of treasure that elude them. There's also a guide book that lets you track your progress through each game and level means no need to jot down how many dragons, eggs, or gems you've yet to collect. The aforementioned ability to control the camera is a welcome touch, of course. And once I knew that, I actually appreciated the new system it gave me, someone who could probably 100% the original game with their eyes closed, a new way to enjoy Spyro's adventures. The skill point was more of an in-game mark of achievement for discovering difficult-to-reach areas, completing challenges, or uncovering easter eggs. Skill points?! Not in my 1998 platformer, thank you very much! But as it turns out, my fears were unfounded. Considering my history with the franchise, you can imagine the fear that came washing over me when I started playing Spyro Reignited and saw a message pop up telling me I'd earned a new skill point.
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